[ AOE2 CIVILIZATION ]
Burgundians
The temporal-advantage cavalry civ — Cavaliers in Castle, Hand Cannons and Paladin tech one age earlier, with a late-game peasant revolt button.
[ IDENTIDAD ]
Burgundians are defined by a single omnipresent mechanic: Stable technologies and Cavalier/Paladin upgrades are researched one age earlier. This means Cavaliers in Castle Age, Paladin as soon as Imperial clicks, Bloodlines immediately in Feudal, and Husbandry on the feudal click too. Coupled with Economic upgrades costing -50% and available one age earlier (Wheelbarrow in Feudal, Hand Cart in Castle, Heavy Plow in Feudal, Crop Rotation in Castle), Burgundians compress the game's timeline: they start their Imperial-age technology from Castle Age and their Castle-age plan from Feudal. Unique units support two identities — the Coustillier is a heavy-cav charge unit that hits like a knight plus a free Cavalier-equivalent attack on the charge, while the Flemish Militia is the Imperial-age payoff of Flemish Revolution, a tech that converts every villager on the map into a trash-gold anti-cavalry infantry unit. Economic identity is rounded out by Burgundian Vineyards (farms generate gold as food is produced) and Relics producing gold AND food. Tech tree covers the full cavalry line to Paladin, Hand Cannoneer, Heavy Scorpion, full archer line to Arbalest, but lacks Halberdier (stops at Pikeman), has no Camels, and lacks Siege Onager and Heavy Demolition Ship. Burgundians want to win the Castle Age with early Cavaliers, snowball Imperial with Paladin+Hand Cannoneer, and keep Flemish Revolution as a tactical nuke for stalemates or eco flips.
Datos clave
⚡ Civ bonuses
Relics generate both gold AND food (not only gold as for other civs).
Stable technologies (Husbandry, Bloodlines, Scale/Chain/Plate Barding) are researched one age earlier. Cavalier is researchable in Castle Age; Paladin is researchable in Imperial Age (i.e. immediately upon clicking Imperial, rather than after reaching Imperial).
Feudal Burgundians can research Bloodlines and Husbandry during their scout rush. Castle Age Burgundians can upgrade Knights to Cavaliers — the ONLY civ that gets Cavalier in Castle — and they arrive with +20 HP, +2 attack, +1 armor over a standard Knight. Paladin upgrade triggers one age earlier (click Imperial, research Paladin) but is more expensive to compensate.
Economic upgrades (Wheelbarrow, Hand Cart, Double-Bit Axe, Bow Saw, Gold Mining, Gold Shaft Mining, Stone Mining, Stone Shaft Mining, Horse Collar, Heavy Plow, Crop Rotation) cost -50% resources and are researched one age earlier.
Wheelbarrow is available in Feudal (usually Castle), Hand Cart in Castle (usually Imperial). Horse Collar in Dark (free as auto-research? — [VERIFY exact behavior]), Heavy Plow in Feudal, Crop Rotation in Castle. All at half cost. Burgundians can research every farm upgrade by Castle Age for a fraction of normal resource investment.
Cavalier upgrade is free (researched automatically when Castle Age is reached and the civ has access). Paladin upgrade still needs to be researched.
[VERIFY — some patches have treated this as 'free Cavalier upgrade' while others describe the bonus as 'Cavalier researchable in Castle Age one age earlier'. Current patch 169123 treatment is that Cavalier upgrade is FREE one age earlier — cost 0.]
Relics generate gold at standard rate for self (Team bonus extends the food generation to allies).
Each relic generates +30 gold/min AND +30 food/min (or the team-bonus food rate) [VERIFY exact rate].
- · Halberdier — Stops at Pikeman — trash-war vs cavalry weaker than Halberdier civs. Covered by Flemish Militia (anti-cav) and Paladin mirror.
- · Siege Onager — Stops at Onager — no late-imperial push-clear tool. Must use Bombard Cannon + Paladin + Hand Cannoneer instead.
- · Camel Rider / Heavy Camel / Imperial Camel — No camel line — no anti-cavalry cav unit. Weakness vs paladin mirror resolved through Flemish Militia + Pikeman + Hand Cannoneer.
- · Heavy Demolition Ship / Elite Cannon Galleon — [VERIFY — navy is weak; specifics of naval tree missing-techs to confirm]
- · Parthian Tactics — Cavalry Archer line capped — CA not a primary option. [VERIFY — current patch may differ]
- · Ring Archer Armor — [VERIFY — if missing, Arbalesters are fragile; if present, Burgundian archers are a viable secondary option]
Coustillier
heavy cavalry with charge attack — opens engagements with massive burst damage
- · Open engagements with charge attack — 20+ burst damage vaporizes light units and wounds heavy units
- · Castle-drop flood on Arena: pair Coustilliers with Cavaliers for mixed heavy-cav swarm
- · Anti-archer shock: charge in, kill 2-3 archers per Coustillier before engagement resolves
Milicia Flamenca
heavy infantry with anti-cavalry bonus; produced by TC after Flemish Revolution tech researched
- · Surprise push after Flemish Revolution: opponent has full eco and no anti-infantry mass
- · Defensive anti-knight blob: stack Flemish Militia on approach to intercept Paladin/knight pushes
- · Forward base: TC-drop + Flemish Militia production cycles a castle-equivalent threat
Viñedos Borgoñones
Converts all current food on farms into gold at a 2:1 ratio. Farmers subsequently generate 0.01 gold per food gathered.
When: Mid-to-late Castle Age when you have 25+ farms and are preparing for Imperial transition. On Arena, research around minute 25 to fund Paladin mass or Hand Cannoneer/Bombard transition. Essential for post-Flemish-Revolution trash-gold mix (farms generate gold for Paladin/BBC even after Flemish flip).
Revolución Flamenca
INSTANTLY converts every player-owned villager into a Flemish Militia (Imperial-age anti-cavalry infantry). Enables Flemish Militia production from Town Centers permanently after research.
When: Situational. Most commonly on Arena at minute 35-45 as a surprise counter-boom. On Arabia rare — usually only if stalemated with a strong eco and opponent cannot defend a sudden 100-unit push. NEVER research if you are behind in eco; NEVER research without a stockpile plan for post-flip production. Consider as a 'surprise win-now button' not a standard upgrade.
🎯 Recommended build order
Scout → Cavalier + Castle Drop Option
Bracket 1300-1600Choose between standard Cavalier rush or forward Castle drop based on scouting.
Alternativa
Scouts → Hand Cannoneer Flex — Opponent is archer civ (Britons, Mayans) — Hand Cannoneer bonus damage
❌ Common mistakes playing Burgundians
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▸
Not researching Bloodlines in Feudal
Bloodlines adds +20 HP per cav unit. Burgundians can research it in FEUDAL — only civ that can. Missing it wastes the identity bonus entirely.
fix:Bloodlines first click when reaching Feudal. Always. Before Forging, before Husbandry.
▸Researching Flemish Revolution at low ELO
You lose your entire eco for an army that opponent can scout and counter. At 800 ELO, the flip almost always loses.
fix:Do NOT click Flemish Revolution at this bracket. Play standard Scouts → Cavalier → Paladin.
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Tu Burgundians en Arena and closed maps (castle cost bonus + eco + early Cavalier) · Flex openings: scouts → Castle Cavalier (standard), or FC Cavalier+Coustillier (Arena), or...
✅ Buen scout en min 3 — vista temprana del rival
⚠️ Skipping Cavalier upgrade in Castle Age
→ Cavalier upgrade first click in Castle. It's free. Do it.
❌ Skipping Burgundian Vineyards
Next match: Flex openings: scouts → Castle Cavalier (standard), or FC Cavalier+Coustillier (Arena), or drush → FC (vs aggressive civs). Paladin transition in Imperial with Hand Cannoneer and Bombard mix. Flemish Revolution as a deliberate late-game flip when the eco is stalled but full.
This lands on your WhatsApp after every match
📲 Mandar mi rec ahora⚡ Pregame brief — antes que termine el countdown
As soon as we detect you started a ranked match, a strategic brief lands on you in ~10 segundos. We tell you who your rival is, what they usually do on that map,and what to adapt in your Burgundians build order.
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Activar pregame briefs →Your rival picked Byzantines.
Play your standard plan and watch min 8-12 to react.
⚔️ Which civ will you face?
Burgundians vs Byzantines
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📲 Pedile un plan a wolo.gg vs Byzantines🛡️ Cuidado con estas unidades
Anti-cavalry specialist; Burgundians lack Halberdier themselves — trash war loses.
Bonus damage vs cavalry; Burgundians can't mirror.
Anti-cav with range; Cavalier/Paladin lose head-on.
AoE damage on Cavalier clumps; Burgundians lack Siege Onager counter.
Out-kites Cavalier; high pierce armor vs HC.
Convert Cavaliers / Paladins; Burgundian monastery tree uncertain in redemption.
🗺️ Performance por mapa
On Arabia, Burgundians are solid-but-not-S. The Castle-age Cavalier timing is gr…
Arena is Burgundians' home map. Cheap eco upgrades one age earlier + Cavalier in…
No pre-TC bonuses means Burgundians' one-age-earlier tech can't kick in until th…
Wall-up + Paladin + Hand Cannoneer + Bombard = a dominant BF composition. Flemis…
Like Arena — walls + boom + Cavalier transition + Flemish flip option makes Burg…
Similar to Arena with less rigid walls. Cavaliers + Coustillier push through sof…
Mixed water/land — Burgundians' navy is weak, but their land identity holds on l…
Weak navy; the civ's cavalry+gunpowder identity is wasted on water. Avoid on pur…
Transport phase unfavorable; land identity arrives too late.
Water split hurts; land identity intact but not enough to overcome naval weaknes…
Variance can help or hurt. On land rolls, Burgundians are B+; on water rolls, D.…
Similar to Arabia; contested Castle-age window; Cavalier timing still relevant.
Hybrid; Burgundians fine on land side, cede water.
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