[ CIVILIZATIONS · 53 ]

AoE2 civilization guides

Bonuses, build orders, matchups, and the most common mistakes by ELO bracket. Send your replay over WhatsApp and wolo.gg tells you exactly which ones you made in your last match.

Armenios
Armenians
Tier A-on-average (S on Arena / closed; B on Arabia; D on Nomad)

Infantry/navy hybrid with a unique Fortified Church landmark, Warrior Priests that fight AND heal, and a surprisingly deep Composite Bowman anti-archer option.

Aztecas
Aztecs
Tier A

Infantry/eagle/monk triangle with an eco carry — no cavalry, no cannons, but everything else scales.

Bengalíes
Bengalis
Tier B

Naval + elephant flex civ — survive feudal, tank late Castle, stomp Imperial with Rathas and Elephants.

Bereberes
Berbers
Tier A

The cheap-stable camel civ — mobile, anti-cavalry, and uniquely flexible with Genitour and Camel Archer.

Bohemios
Bohemians
Tier A on closed maps; B on open maps

The monk + gunpowder civ — Hand Cannoneers with free Chemistry, Hussite Wagons shielding them, Houfnice finishing the job.

Britanos
Britons
Tier A

The default foot-archer civ — cheap towns, long-shooting archers, unrivalled range in Imperial.

Búlgaros
Bulgarians
Tier S

A hybrid cavalry-infantry civ that drops cheap mini-castles, spams Konniks that don't die the first time, and gets the entire militia line for free.

Borgoñones
Burgundians
Tier B+ (Arabia) / S (Arena)

The temporal-advantage cavalry civ — Cavaliers in Castle, Hand Cannons and Paladin tech one age earlier, with a late-game peasant revolt button.

Birmanos
Burmese
Tier C

Infantry + Arambai bruisers. Weak early, oppressive Castle-Imperial with free wood eco.

Bizantinos
Byzantines
Tier B

The defensive all-rounder — full tech tree plus -25% on counter-units, built for Imperial trash wars and Arena turtle-and-scale.

Celtas
Celts
Tier B

Infantry + siege bully — fast Woad Raiders up front, Siege Onagers in the back, lumberjack eco funding both.

Chinos
Chinese
Tier B+

3 extra villagers at the cost of starting food/wood — the civ where the first 3 minutes define the entire game.

Cumanos
Cumans
Tier B

The Feudal-Age 2nd Town Center civ — the most distinctive economic bonus in AoE2. Boom harder than anyone if left alone.

Drávidas
Dravidians
Tier C on Arabia, S on water

Defensive infantry + dominant navy — the Urumi sweeps melee lines while Thirisadai rules the sea.

Etíopes
Ethiopians
Tier A

Fast-aging foot-archer civ — free +100 food/gold on age-ups, fast-firing archers, and Torsion Engines siege Imperial.

Francos
Franks
Tier S

The default cavalry civ — knight rush on rails with economic runway to pivot.

Georgianos
Georgians
Tier B

Defensive cavalry civ built for elevated terrain and slow-burn sieges — regenerating vils, mobile stone carts, and a scaling Monaspa.

Godos
Goths
Tier B

Cheap infantry spam with +10 pop and no housing needs — the flood civ.

Gurjaras
Gurjaras
Tier A

Camel/cavalry civ with a food-eco head start and two weird unique units (Shrivamsha dodges arrows, Chakram bounces).

Indostaníes
Hindustanis
Tier S

The camel civ — cheapest villagers in the game, the best camel in the game, and gunpowder to back it up.

Hunos
Huns
Tier A

No houses, all gas — scout rush on rails, cav archer flood, Paladin-Tarkan late game.

Incas
Incas
Tier A

Meso infantry flex — two unique units (Kamayuk anti-cav + Slinger anti-infantry) cover every ground matchup without cavalry.

Italianos
Italians
Tier B

Mediterranean hybrid — cheap ages, cheap water, gunpowder tools, and Genoese Crossbows that slap cavalry.

Japoneses
Japanese
Tier B

Infantry attack-speed civ anchored by fast-swinging Samurai, with a water-friendly fishing eco.

Yurchen
Jurchens
Tier B

Heavy cavalry plus oversized Scorpions — a pocket civ with a unique siege-line twist.

Kitán
Khitans
Tier C

Steppe-nomad cavalry civ with a renewable food economy (Pasture) and the only Mounted Trebuchet in the game.

Jemeres
Khmer
Tier B overall (A on closed, C on open)

The elephant civ with no houses needed for farms and no building prerequisites — closed-map terror, open-map challenge.

Coreanos
Koreans
Tier B

Towers + siege + dual unique units — a defensive civ that snowballs through stone and range.

Lituanos
Lithuanians
Tier A

The relic-snowball cavalry civ — 4 relics = +4 Knight/Leitis attack and a paladin line that outscales every other civ in the game.

Magiares
Magyars
Tier A

Cavalry civ with +2 attack scouts, Cavalier, and a gold-free Hussar replacement (Magyar Huszar) that skips blacksmith costs entirely.

Malayos
Malay
Tier B+

The fast-Castle specialist — cheapest age-up in the game, cheap elephants, and 0.5-pop Karambit Warriors.

Malíes
Malians
Tier B

West African flex civ — pierce-armor buildings, cheap University tech, and a Gbeto + Farimba-Cavalier late game.

Mapuche
Mapuche
Tier B

South American infantry civ built on resistance, ambush, and guerrilla timing — no horses, every unit hits hard from cover.

Mayas
Mayans
Tier S

The premier foot-archer civ with a permanent eco buff — Plumed Archer is the best Castle Age ranged unit in the game.

Mongoles
Mongols
Tier A

The textbook cavalry-archer civ — faster hunt, faster siege, and the strongest cav archer unique unit in the game.

Muiscas
Muisca
Tier C

The Andean gold civ — trade routes, tribute mechanics, and eagle-based infantry play without cavalry.

Persas
Persians
Tier B

Cavalry pocket with a boom engine — Town Center and Dock work faster, starting food/wood bonus, late-game paladin or savar push.

Polacos
Poles
Tier A

The scout-rush civ — cheapest Scouts in the game and an economy that trickles gold from stone piles.

Portugueses
Portuguese
Tier B (1v1 average) / A-S (water/hybrid maps)

Gunpowder + Navy hybrid with a -15% gold discount on every unit and a one-of-a-kind trickle-income building.

Romanos
Romans
Tier S

The best-tuned all-rounder in the game — +5 HP villagers, cheaper wood vils in Castle, and a three-headed Castle (Legionary + Centurion + Ballista) that covers every role.

Sarracenos
Saracens
Tier B

Market-bonus desert civ — Mameluke anti-cavalry camel, full cavalry archer + Parthian Tactics, and gold flexibility via trade.

Shu
Shu
Tier B

Liu Bei's infantry-and-chariot civ — righteous defenders whose lumberjacks eat while chopping and whose elite infantry fight at reduced cost.

Sicilianos
Sicilians
Tier A

The defensive knight + Serjeant civ — 50% bonus-damage resistance and unique Donjon towers that train infantry.

Eslavos
Slavs
Tier B

The cheap-military farm civ with Boyar heavy cav and trample-infantry Imperial — eco muscle plus brute-force late game.

Españoles
Spanish
Tier B

Gunpowder + cavalry hybrid — free Blacksmith upgrades, faster builders, Conquistador Castle timing, Supremacy Imperial.

Tártaros
Tatars
Tier B

Steppe cavalry-archer civ with a gold-regenerating Keshik and an elevation bonus that rewards map-reading.

Teutones
Teutons
Tier B (1v1 all-maps average); S on Arena-specific

The archetypal turtle — slow, armoured, and punishing once they stabilise. Tower range, Teutonic Knights, Paladin back-up.

Tupíes
Tupi
Tier B

South American forest ambush civ — wood economy, stealth archers, and Eagles instead of cavalry.

Turcos
Turks
Tier C

The gunpowder civ — weak Castle Age, nuclear Imperial via free Chemistry, Janissary, BBC, and BBT.

Vietnamitas
Vietnamese
Tier B-

The trash-war archer civ — Rattan Archers ignore pierce armor, team-wide Imperial Skirmishers, and you see where the enemy TC is from minute 0.

Vikingos
Vikings
Tier B (land) / S (water)

Hybrid infantry + naval civ — free eco upgrades, Berserk on land, Longboat on water, template water civ of AoE2.

Wei
Wei
Tier A

Heavy cavalry + defensive backbone — Cao Cao's professional army, with two distinct cav UUs and discipline-themed techs.

Wu
Wu
Tier B overall; S on water

Navy + fire civ — dominant on water, specialty fire cavalry on land, Sun Quan at the helm.