[ AOE2 CIVILIZATION ]
Cumans
The Feudal-Age 2nd Town Center civ — the most distinctive economic bonus in AoE2. Boom harder than anyone if left alone.
[ IDENTIDAD ]
Cumans are defined by one radical bonus: they can build a second Town Center in FEUDAL AGE — a privilege no other civ shares, and one of the most mechanically unique bonuses in the entire game. A Cuman player can have two TCs producing villagers by minute 11-12, a state opponents cannot reach until minute 18+. This transforms their game plan: instead of pressing feudal military, they skip it (or minimize it) and use the tempo advantage to out-produce. The trade-off is that feudal is defenseless — if pressured, the Cuman player folds. Supporting bonuses are cavalry speed (+5/10/15% per age), 50%-cheaper palisade walls, and Siege Workshop production speed scaling per age. Imperially, Cumans have Kipchaks (cavalry archers that fire 2 arrows per shot), full Hussar + Cavalier (no Paladin), Elite Steppe Lancer, and enough siege to keep a late-game push alive — but no camels, no Halberdier, no hand cannons. They are a FEUDAL boom civ first, a CASTLE-age tempo civ second, and an IMPERIAL flex civ third.
Datos clave
⚡ Civ bonuses
Palisade Walls +50% HP (palisade walls only, not stone walls/gates).
Can build a second Town Center in the Feudal Age.
Normal civs cannot place a TC until Castle Age. Cumans can plant a 2nd TC at any time in Feudal, costing the same as a regular TC (275 wood / 100 stone base). The result: two TCs producing villagers by minute 11-12, a tempo advantage of ~6-7 minutes over every other civ.
Palisade Walls cost -50% wood (2 wood instead of 5, or -1.5 wood in recent balance iterations).
Allows Cumans to wall their base twice as cheaply — critical for protecting the 2TC setup.
Siege Workshop units move/attack/produce 10/15/20% faster per age (Feudal/Castle/Imperial).
In Castle Age, Cuman Rams and Mangonels produce ~15% faster and move ~15% faster than other civs'. In Imperial, 20%. This enables the signature 'Hoang Rush' — Feudal Rams into castle-age Ram flood.
Cavalry +5/10/15% faster per age (Feudal/Castle/Imperial).
Scout Cavalry in Feudal is +5% faster. Knight/Light Cav in Castle is +10%. Hussar/Cavalier/Steppe Lancer in Imperial is +15% faster. Cavalry archers benefit as well.
Unlocks BATTERING RAMS in FEUDAL AGE (instead of Castle).
Feudal Rams can be produced from a Siege Workshop at feudal age click — ~12-13 min Ram timing possible.
- · Paladin — Cumans stop at Cavalier — no Paladin upgrade. Cavalier mirror vs Franks/Lithuanians loses late game.
- · Halberdier — Cumans stop at Pikeman — significant weakness vs enemy Paladins and Camel civs in late Imperial. Mitigated by Kipchak/Hussar mix, not eliminated.
- · Camel Rider — No camels of any kind — Cumans cannot dedicated counter-cavalry with camels. Pikeman + Kipchak is the answer.
- · Hand Cannoneer — No gunpowder infantry — Cumans rely on Kipchak for anti-infantry ranged.
- · Bombard Cannon — [VERIFY — believe Cumans LACK Bombard Cannon. Siege Imperial is Onager + Rams + Trebs only.]
- · Siege Engineers — [VERIFY — Cumans believed to lack Siege Engineers; siege range/damage not buffed in Imperial.]
- · Arbalest — Wait — Cumans DO have Arbalest. Not missing. [VERIFY — Cumans have full archer line through Arbalest.]
- · Heavy Scorpion — [VERIFY — Cumans believed to have Heavy Scorpion; confirm current patch.]
- · Bracer — Cumans have Bracer — the Kipchak benefits from it + Parthian Tactics for end-game CA scaling.
- · Plate Barding Armor — [VERIFY — believed present; key for Cavalier/Hussar viability.]
Kipchak
fast light cavalry archer that fires TWO arrows per shot
- · Anti-archer kiting — two arrows per shot doubles damage output vs low-pierce-armor targets
- · Hit-and-run harass on villagers; the 1.4 speed + 5% per age speed = slippery
- · Anti-skirmisher in Imperial (paired with Ram to lock them down)
Lancero de las Estepas
1-range melee cavalry — generic unit, but Cumans are one of 5 civs with access and get speed bonuses
- · Frontline for Kipchak comps — soaks arrows while Kipchak fires
- · Raiding via range advantage (1 tile reach) over normal melee cav
- · Flanking units in cav-mirror at ~30min Imperial
Ganadería de Estepa
Scout Cavalry line AND Cavalry Archer line train 50% faster.
When: Castle Age when transitioning to Kipchak mass or in a team game with Cuman Mercenaries planned. Usually ~23-26min.
Mercenarios Cumanos
Allies can train up to 10 FREE Kipchaks PER CASTLE (team-shared unique unit access).
When: Imperial, once the team is pushing and allies have multiple castles. A late-game tech that adds surge value rather than sustained value.
🎯 Recommended build order
Map-dependent opener
Bracket 1300-1600Arena: 2TC boom default. Arabia: read opener and flex between Scouts+2TC, Knight rush, or 2TC depending on scouting.
Alternativa
Hoang Rush (Feudal Ram aggression) — Surprise pick vs FC or boom opponents on Arabia
❌ Common mistakes playing Cumans
-
▸
Building 2TC without pre-walling base
Feudal is naked; unwalled 2TC dies to scout raids and loses all the tempo.
fix:Palisade wall the main base BEFORE Feudal click. Team bonus +50% HP makes it doubly effective.
▸Forgetting Bloodlines in Castle Age
Cuman cavalry (Cavalier, Hussar, Kipchak) without Bloodlines is fragile; first volley kills them.
fix:Bloodlines first click in Castle Age, before military production.
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Tu Cumans en Arena / Black Forest / Nomad / Team games — anywhere the feudal boom is safe · At 1300+ ELO, Cumans become map-dependent. On Arena/closed: 2TC is standard. On Arabia: 2T...
✅ Buen scout en min 3 — vista temprana del rival
⚠️ 2TC commit vs scouted scout rush
→ Scout opponent in Feudal; if they're going scouts/drush, abandon 2TC and play defensive.
❌ Skipping Horse Collar / farm upgrades
Next match: At 1300+ ELO, Cumans become map-dependent. On Arena/closed: 2TC is standard. On Arabia: 2TC only if opponent is scouted going FC or archers; otherwise go 1TC Scout or Knight opener into Kipchak Castle. Hoang Rush is a surprise option on scouted FC opponents.
This lands on your WhatsApp after every match
📲 Mandar mi rec ahora⚡ Pregame brief — antes que termine el countdown
As soon as we detect you started a ranked match, a strategic brief lands on you in ~10 segundos. We tell you who your rival is, what they usually do on that map,and what to adapt in your Cumans build order.
Free. Doesn't cost credits. You get it as long as you have the app running.
Activar pregame briefs →Your rival picked Berbers.
Skip 2TC or minimize; defensive Feudal; Castle Kipchak flex.
⚔️ Which civ will you face?
Cumans vs Berbers
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Cumans lack camels; cavalry mirror lost to Imperial Camel / Mameluke.
Kipchak pierce armor is 0/1 base; Skirm shreds Kipchak in mass.
AoE on Kipchak clumps; Cumans lack Siege Onager to mirror.
Cumans stop at Cavalier + no Halberdier; Paladin mass overruns.
Cumans lack both; Imperial gunpowder civs out-scale.
Dismountable = double value; hard Cuman counter.
🗺️ Performance por mapa
The 2TC boom is powerful but exposed on open maps. At low/mid ELO (below 1400) C…
Arena is where Cumans shine — walls neutralize the feudal weakness, 2TC boom sno…
Nomad rewards fast TC placement. Cumans' ability to build a second Feudal TC dov…
BF is pro-boom → Cumans 2TC identity scales into 3-4 TCs. Kipchak + Ram breaks w…
Aoestats data (42.6% winrate on Fortress) suggests Cumans struggle here despite …
Walled boom works; Longbow-castle siege civs still out-siege.
Hybrid map; weak navy hurts water side.
Poor navy + land-dependent Feudal boom = avoid.
Water setup favors naval civs; Cumans adapt late.
Water split; Cumans can't contest dock control.
Variance punishes a civ with a specific feudal BO; still B because land rolls be…
Open Arabia-like map; same 2TC risk profile as Arabia.
Thematic map for Cumans — 63.6% winrate in sample. Open terrain + resource setup…
Hybrid map with good land coverage; Cumans 2TC boom scales.
Wooded map with hunts; feudal boom + raid pressure works.
Open flat map; cavalry speed bonus + 2TC boom scales.
Narrow/choked map punishes Cuman mobility identity; poor results.
Swamp map disrupts Cuman raiding; limited openings.
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