Cumans

[ AOE2 CIVILIZATION ]

Cumans

The Feudal-Age 2nd Town Center civ — the most distinctive economic bonus in AoE2. Boom harder than anyone if left alone.

Tier B cavalry cavalry archer feudal boom 2tc rush

[ IDENTIDAD ]

Cumans are defined by one radical bonus: they can build a second Town Center in FEUDAL AGE — a privilege no other civ shares, and one of the most mechanically unique bonuses in the entire game. A Cuman player can have two TCs producing villagers by minute 11-12, a state opponents cannot reach until minute 18+. This transforms their game plan: instead of pressing feudal military, they skip it (or minimize it) and use the tempo advantage to out-produce. The trade-off is that feudal is defenseless — if pressured, the Cuman player folds. Supporting bonuses are cavalry speed (+5/10/15% per age), 50%-cheaper palisade walls, and Siege Workshop production speed scaling per age. Imperially, Cumans have Kipchaks (cavalry archers that fire 2 arrows per shot), full Hussar + Cavalier (no Paladin), Elite Steppe Lancer, and enough siege to keep a late-game push alive — but no camels, no Halberdier, no hand cannons. They are a FEUDAL boom civ first, a CASTLE-age tempo civ second, and an IMPERIAL flex civ third.

Datos clave

Mejor mapa
Arena / Black Forest / Nomad / Team games — anywhere the feudal boom is safe
Peor mapa
Arabia vs a scout-rush civ who knows how to punish 2TC
Estrategia firma
Feudal Age 2TC boom → Castle-age military catch-up → Imperial Kipchak / Hussar / Ram mix
Pro icon
Hoang (signature 'Hoang Rush' ram-push); TheViper and Liereyy on Cuman flanks; Chrazini/Villese low-to-mid tier experts

⚡ Civ bonuses

Team bonus

Palisade Walls +50% HP (palisade walls only, not stone walls/gates).

Unique bonus #1

Can build a second Town Center in the Feudal Age.

Normal civs cannot place a TC until Castle Age. Cumans can plant a 2nd TC at any time in Feudal, costing the same as a regular TC (275 wood / 100 stone base). The result: two TCs producing villagers by minute 11-12, a tempo advantage of ~6-7 minutes over every other civ.

Unique bonus #2

Palisade Walls cost -50% wood (2 wood instead of 5, or -1.5 wood in recent balance iterations).

Allows Cumans to wall their base twice as cheaply — critical for protecting the 2TC setup.

Unique bonus #3

Siege Workshop units move/attack/produce 10/15/20% faster per age (Feudal/Castle/Imperial).

In Castle Age, Cuman Rams and Mangonels produce ~15% faster and move ~15% faster than other civs'. In Imperial, 20%. This enables the signature 'Hoang Rush' — Feudal Rams into castle-age Ram flood.

Unique bonus #4

Cavalry +5/10/15% faster per age (Feudal/Castle/Imperial).

Scout Cavalry in Feudal is +5% faster. Knight/Light Cav in Castle is +10%. Hussar/Cavalier/Steppe Lancer in Imperial is +15% faster. Cavalry archers benefit as well.

Unique bonus #5

Unlocks BATTERING RAMS in FEUDAL AGE (instead of Castle).

Feudal Rams can be produced from a Siege Workshop at feudal age click — ~12-13 min Ram timing possible.

⚠️ Key tech the civ DOES NOT have
  • · PaladinCumans stop at Cavalier — no Paladin upgrade. Cavalier mirror vs Franks/Lithuanians loses late game.
  • · HalberdierCumans stop at Pikeman — significant weakness vs enemy Paladins and Camel civs in late Imperial. Mitigated by Kipchak/Hussar mix, not eliminated.
  • · Camel RiderNo camels of any kind — Cumans cannot dedicated counter-cavalry with camels. Pikeman + Kipchak is the answer.
  • · Hand CannoneerNo gunpowder infantry — Cumans rely on Kipchak for anti-infantry ranged.
  • · Bombard Cannon[VERIFY — believe Cumans LACK Bombard Cannon. Siege Imperial is Onager + Rams + Trebs only.]
  • · Siege Engineers[VERIFY — Cumans believed to lack Siege Engineers; siege range/damage not buffed in Imperial.]
  • · ArbalestWait — Cumans DO have Arbalest. Not missing. [VERIFY — Cumans have full archer line through Arbalest.]
  • · Heavy Scorpion[VERIFY — Cumans believed to have Heavy Scorpion; confirm current patch.]
  • · BracerCumans have Bracer — the Kipchak benefits from it + Parthian Tactics for end-game CA scaling.
  • · Plate Barding Armor[VERIFY — believed present; key for Cavalier/Hussar viability.]
🛡️ Unique unit · Castle Age

Kipchak

fast light cavalry archer that fires TWO arrows per shot

  • · Anti-archer kiting — two arrows per shot doubles damage output vs low-pierce-armor targets
  • · Hit-and-run harass on villagers; the 1.4 speed + 5% per age speed = slippery
  • · Anti-skirmisher in Imperial (paired with Ram to lock them down)
🛡️ Unique unit · Castle (regular) / Imperial (Elite) Age

Lancero de las Estepas

1-range melee cavalry — generic unit, but Cumans are one of 5 civs with access and get speed bonuses

  • · Frontline for Kipchak comps — soaks arrows while Kipchak fires
  • · Raiding via range advantage (1 tile reach) over normal melee cav
  • · Flanking units in cav-mirror at ~30min Imperial
⚗️ Unique tech · Castle Age

Ganadería de Estepa

Scout Cavalry line AND Cavalry Archer line train 50% faster.

When: Castle Age when transitioning to Kipchak mass or in a team game with Cuman Mercenaries planned. Usually ~23-26min.

⚗️ Unique tech · Imperial Age

Mercenarios Cumanos

Allies can train up to 10 FREE Kipchaks PER CASTLE (team-shared unique unit access).

When: Imperial, once the team is pushing and allies have multiple castles. A late-game tech that adds surge value rather than sustained value.

🎯 Recommended build order

Map-dependent opener

Bracket 1300-1600

Arena: 2TC boom default. Arabia: read opener and flex between Scouts+2TC, Knight rush, or 2TC depending on scouting.

Alternativa

Hoang Rush (Feudal Ram aggression)Surprise pick vs FC or boom opponents on Arabia

❌ Common mistakes playing Cumans

  • Building 2TC without pre-walling base

    Feudal is naked; unwalled 2TC dies to scout raids and loses all the tempo.

    fix:Palisade wall the main base BEFORE Feudal click. Team bonus +50% HP makes it doubly effective.

    Forgetting Bloodlines in Castle Age

    Cuman cavalry (Cavalier, Hussar, Kipchak) without Bloodlines is fragile; first volley kills them.

    fix:Bloodlines first click in Castle Age, before military production.

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⚔️ Which civ will you face?

Cumans vs Berbers

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🛡️ Cuidado con estas unidades

Camel line (any camel civ) HIGH

Cumans lack camels; cavalry mirror lost to Imperial Camel / Mameluke.

Heavy Skirmisher mass MEDIUM-HIGH

Kipchak pierce armor is 0/1 base; Skirm shreds Kipchak in mass.

Mangonel / Onager HIGH

AoE on Kipchak clumps; Cumans lack Siege Onager to mirror.

Paladin (Frank/Lith/Spanish/Persian) HIGH

Cumans stop at Cavalier + no Halberdier; Paladin mass overruns.

Hand Cannoneer / Bombard Cannon MEDIUM-HIGH

Cumans lack both; Imperial gunpowder civs out-scale.

Konnik (Bulgarian) HIGH

Dismountable = double value; hard Cuman counter.

🗺️ Performance por mapa

arabia
B

The 2TC boom is powerful but exposed on open maps. At low/mid ELO (below 1400) C…

arena
A

Arena is where Cumans shine — walls neutralize the feudal weakness, 2TC boom sno…

nomad
A

Nomad rewards fast TC placement. Cumans' ability to build a second Feudal TC dov…

black forest
A

BF is pro-boom → Cumans 2TC identity scales into 3-4 TCs. Kipchak + Ram breaks w…

fortress
B

Aoestats data (42.6% winrate on Fortress) suggests Cumans struggle here despite …

hideout
B

Walled boom works; Longbow-castle siege civs still out-siege.

four lakes
C

Hybrid map; weak navy hurts water side.

team islands
D

Poor navy + land-dependent Feudal boom = avoid.

migration
C

Water setup favors naval civs; Cumans adapt late.

mediterranean
C

Water split; Cumans can't contest dock control.

megarandom
B

Variance punishes a civ with a specific feudal BO; still B because land rolls be…

runestones
B

Open Arabia-like map; same 2TC risk profile as Arabia.

steppe
S

Thematic map for Cumans — 63.6% winrate in sample. Open terrain + resource setup…

canals
A

Hybrid map with good land coverage; Cumans 2TC boom scales.

yucatan
A

Wooded map with hunts; feudal boom + raid pressure works.

lowland
A

Open flat map; cavalry speed bonus + 2TC boom scales.

passage
D

Narrow/choked map punishes Cuman mobility identity; poor results.

golden swamp
D

Swamp map disrupts Cuman raiding; limited openings.

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