[ AOE2 CIVILIZATION ]
Franks
The default cavalry civ — knight rush on rails with economic runway to pivot.
[ IDENTIDAD ]
Franks are the archetypal cavalry civilization. Their economic bonuses (free and automatic farm upgrades, cheaper castles, faster foraging) liberate wood that would otherwise buy farm techs — that wood fuels an extra Town Center and more stables. Their military identity is knight-centric: Knights come with +20% HP (team bonus), reach full Paladin upgrade, and transition smoothly into the late game. They lack Halberdier, Arbalest, and Hussar — the standard "gap fillers" of less-specialized civs — but that's deliberate. Franks want to decide the game in Castle Age with Knights. When Knights alone don't suffice, Throwing Axemen (their UU) provide a hybrid ranged-melee option with generous upgrades (Bearded Axe +1 range in Castle, Chivalry 40% faster stables in Imperial).
Datos clave
⚡ Civ bonuses
Knights have +20% HP (applies to allied Knights too).
Castles cost -25% stone (487 stone instead of 650).
Castle drop is 163 stone cheaper — enables forward plays impossible for other civs at the same timing.
Farm upgrades (Horse Collar, Heavy Plow, Crop Rotation) are researched automatically and for free when the corresponding age is reached.
Saves 375 food + 500 wood over the course of a full game, plus ~75 seconds of mill research time.
Foragers work +25% faster.
First ~400 food comes in noticeably quicker — translates to ~30s earlier feudal click with tight macro.
Knights (line) have +20% HP starting Castle Age (stacking with Team Bonus for allied Franks).
Franks Paladins have ~216 HP vs 180 base — a 20% edge in Castle age fights.
- · Ring Archer Armor — Crossbowmen are 2 armor short → Franks archers are purely a supplementary unit, never a main line.
- · Bloodlines — [VERIFY — most sources say Franks HAVE Bloodlines; older wikis disagreed. Confirm current patch.]
- · Halberdier — Stop at Pikeman — significant weakness vs camel civs and elite cavalry mirror.
- · Arbalest — Stop at Crossbowman — no late-game archer option, must pivot to Throwing Axeman or Paladin.
- · Hussar — [VERIFY — believe Franks have Hussar; confirm]
- · Siege Onager + Heavy Scorpion — Siege is limited to Onager + Bombard Cannon. No push-clear in Imperial vs turtled bases.
Lanzador de hachas
ranged infantry with melee-type damage
- · Anti-archer screen for Knight advance — archers melt to melee-typed ranged attack
- · Imperial composition vs unwalled archer civs
- · Niche anti-meta pick in 1000-1500 ELO bracket
Hacha Barbada
Throwing Axemen gain +1 range (from 3/4 to 4/5).
When: Only when planning a Throwing Axeman-heavy army; skip in pure knight comp.
Caballería
Stables work 40% faster.
When: Imperial, after first Paladin upgrade batch starts.
🎯 Recommended build order
Knight Rush + Castle Drop Option
Bracket 1300-1600Choose between standard knight rush or forward castle drop based on scouting.
Alternativa
Scouts → Archers Flex — Opponent scouted doing eagles or early Pikeman counter
❌ Common mistakes playing Franks
-
▸
Producing Knights without researching Bloodlines
Bloodlines adds 20 HP per Knight — missing it means knights die in 1-2 extra hits
fix:Bloodlines is the very first click after Castle Age up. Always.
▸Full walling the base too early
Wastes 200+ wood and villager seconds while losing tempo
fix:Wall only the gold flank. Leave the front open for scout pressure.
Want to know which ones YOU made in your last match?
📲 Send your replay, I'll tell you💬 This is how wolo.gg coaches you
Tu Franks en Arabia · Castle drop forward at 16-17min + continuous knight production + map control raiding.
✅ Buen scout en min 3 — vista temprana del rival
⚠️ Skipping second TC
→ Second TC at minute 18, even under pressure. The farm bonus funds it.
Next match: Castle drop forward at 16-17min + continuous knight production + map control raiding.
This lands on your WhatsApp after every match
📲 Mandar mi rec ahora⚡ Pregame brief — antes que termine el countdown
As soon as we detect you started a ranked match, a strategic brief lands on you in ~10 segundos. We tell you who your rival is, what they usually do on that map,and what to adapt in your Franks build order.
Free. Doesn't cost credits. You get it as long as you have the app running.
Activar pregame briefs →Your rival picked Britons.
Knight rush pre-arbalest. Brittons slow in feudal; knights +20% HP tank archer fire.
⚔️ Which civ will you face?
Franks vs Britons
favored · 54%Knight rush pre-arbalest. Brittons slow in feudal; knights +20% HP tank archer fire.
📚 Read the Britons guide →Want a specific plan for THAT match?
📲 Pedile un plan a wolo.gg vs Britons🛡️ Cuidado con estas unidades
Anti-cavalry specialist; Franks have no answer beyond monk split
Bonus damage vs cavalry; Franks can't mirror with own camel
Franks monks lack Redemption/Block Printing; conversion wars lost
Well-microed archer civ can kite; Franks no Arbalest for answer
AoE damage kills knight clumps; Franks knights die to well-placed mangos
Anti-cav specialty + speed; Franks must switch to infantry/archer
🗺️ Performance por mapa
The safest S-tier pick for a player learning open-map aggression. Castle Age kni…
Castle cost bonus less useful behind walls. Paladin boom viable but not oppressi…
Farm-upgrade bonus shines (fast eco setup), but without fixed map control, knigh…
Paladin-only trash-cleaner comp is strong late-game. Wall-break with BBC + trebs…
Castle discount + forward aggression synergize with pre-walled base.
Water presence hurts; lacks Fast Fire Ship.
Avoid on pure-water maps. If queued, pivot to flank and focus eco support.
Mixed map, but naval weakness limits top pick.
Variance rewards the strong default — knights work on ~70% of rolled maps.
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