[ AOE2 CIVILIZATION ]
Sicilians
The defensive knight + Serjeant civ — 50% bonus-damage resistance and unique Donjon towers that train infantry.
[ IDENTIDAD ]
Sicilians are the defensive knight and infantry hybrid civilization. Their signature bonus is "First Impression" — Serjeants, Knight line, and infantry take 50% less bonus damage from all sources. This means Paladins shrug off Pikemen, Knights soak Camel damage, and Serjeants laugh at archer fire. In addition, farms build 100% faster (saving vil-seconds during Feudal and Castle), castles build 33% faster (enabling forward castle drops and supplementing the Donjon mechanic), and transport ships carry more units. Their truly unique mechanic is the Donjon — a tower-class building that only Serjeants can construct, that garrisons 10 units, and can train Serjeants itself. A Serjeant can found a Donjon in the Castle Age inside enemy territory, then the Donjon pumps more Serjeants on-site, creating a forward pressure pattern that no other civ has access to. Unique techs are Scutage (team bonus refund into gold, Castle Age) and Hauberk (cavalry +1/+2 armor, Imperial Age). Sicilians have full Paladin and full Champion but lack several late-game archer upgrades (no Arbalest) and camel/ eagle/elephant lines entirely.
Datos clave
⚡ Civ bonuses
Transport Ships carry 5 more units (total 15 instead of 10) and have +50% HP.
First Impression: Serjeants, Knight line, and infantry (barracks) take 50% less bonus damage from all sources.
Pikemen deal 16 vs Cavalry base; vs Sicilian cavalry, only 8. Halberdiers deal ~32 vs cav; vs Sicilian cav, ~16. Camel Rider bonus vs cavalry halved. Anti-cavalry archers (Arbalest, Slinger) lose their bonus damage too (if they have one). This extends to Serjeants as infantry (vs cavalry bonuses reduced on them).
Farms are built 100% faster.
Farm construction time drops from ~15 seconds to ~7.5 seconds. Saves 7.5 vil-seconds per farm, times 40+ farms across a game, equating to ~5 minutes of total villager-time. Most impactful during the Feudal→Castle window when farm spam matters most.
Castles are built 33% faster.
Castle construction time drops from ~200s to ~134s (at baseline vil speed). Combined with Sicilian castle discount [VERIFY: some sources say Sicilians have standard castle cost, others say -33% build time only], enables forward castle drops at timings no other civ can match.
Transport Ships carry 5 more units (10→15) and have +50% HP (team bonus, see above).
See team_bonus above.
- · Arbalest — Stop at Crossbowman — no Arbalest upgrade. Foot archers are a supplement, never a main line.
- · Heavy Cavalry Archer — No HCA — cavalry archer stays Cavalry Archer only. Not a core unit anyway.
- · Siege Onager — Stop at Onager — siege cap limits late-game push tools. Must rely on Bombard Cannon + Trebuchet for mass clears.
- · Heavy Scorpion — [VERIFY] — believed Sicilians have Heavy Scorpion. Confirm current patch.
- · Bombard Tower — No Bombard Tower — despite having Bombard Cannon. Combined with Donjon this is less painful than for other civs.
- · Thumb Ring — [VERIFY] — believed Sicilians lack Thumb Ring. Makes crossbow line even weaker since they can't hit on the move.
- · Parthian Tactics — No CA buffs; consistent with lacking full archer development.
- · Camel Rider — No camels at all. Relies on First Impression to resist bonus damage from opposing camels instead of mirroring.
- · Eagle Warrior — No eagles — Mediterranean civ.
- · Battle Elephant — No elephants — Mediterranean civ.
- · Supplies (Militia-line cheaper food) — [VERIFY] — believed Sicilians have Supplies; confirm.
Sargento
heavily-armored infantry with unique building ability (Donjon)
- · Forward Donjon push — walk 3-4 Serjeants to opponent gold, build Donjon, produce more Serjeants on-site
- · Garrison fillers in Donjons — a Donjon with 10 Serjeants becomes a mini-castle
- · Anti-archer infantry — 2/2 armor base plus First Impression soaks crossbow fire
Scutagium
Each team member gains 15 gold per military unit on research (one-time effect).
When: Team games: research once full Castle Age military mass is on the field, typically 20-25min. Don't research too early — you want maximum army size when it triggers. In 1v1 it's a lower-priority tech; research only if you have continuous army production and excess Castle time.
Cota de Mallas
Knight line gains +1 melee armor and +2 pierce armor.
When: Imperial — research immediately after the Paladin upgrade if committed to cavalry composition. Lower priority if going infantry-focused or Donjon-heavy.
🎯 Recommended build order
Hybrid Scouts → Donjon Rush Option
Bracket 1300-1600Decide at ~14min based on scouting: standard Knight rush or Donjon commit.
Alternativa
Scouts + M@A Flex — Opponent scouted as archer civ or eagles civ
❌ Common mistakes playing Sicilians
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▸
Attempting Donjon rush without scouting
Donjon dropped at wrong time/place wastes Serjeants and Castle Age tempo. Requires scouting accuracy not reliable at this bracket.
fix:At this bracket skip Donjon rush — play standard Scouts → Knights → Paladin.
▸Ignoring First Impression — playing cautiously in Paladin mirror
Your Paladin takes half bonus damage from Pikes/Halbs. That means you can push cavalry mirrors that other civs lose. Playing timidly wastes the bonus.
fix:Lean into Paladin mirror and Halb engagements — your units will survive fights that look lost.
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Tu Sicilians en Arabia (Donjon rush) and Arena/closed maps (castle speed + boom) · Primary build at this bracket is the Donjon rush: 3-4 Serjeants walked to opponent's woodl...
✅ Buen scout en min 3 — vista temprana del rival
⚠️ Forgetting Hauberk in Imperial
→ Research Hauberk immediately after Paladin upgrade in Imperial.
❌ Skipping second TC for Donjon rush commit
Next match: Primary build at this bracket is the Donjon rush: 3-4 Serjeants walked to opponent's woodline/gold flank, Donjon placed for contested production, Knights from home stables apply secondary pressure. Imperial transition is Paladin + Hauberk + Halb for anti-cav cover.
This lands on your WhatsApp after every match
📲 Mandar mi rec ahora⚡ Pregame brief — antes que termine el countdown
As soon as we detect you started a ranked match, a strategic brief lands on you in ~10 segundos. We tell you who your rival is, what they usually do on that map,and what to adapt in your Sicilians build order.
Free. Doesn't cost credits. You get it as long as you have the app running.
Activar pregame briefs →Your rival picked Berbers.
Play your standard plan and watch min 8-12 to react.
⚔️ Which civ will you face?
Sicilians vs Berbers
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📲 Pedile un plan a wolo.gg vs Berbers🛡️ Cuidado con estas unidades
Anti-unique attack bypasses First Impression in some mechanics [VERIFY]; high bonus damage vs Serjeants.
AoE damage shreds Paladin+Serjeant clumps; Sicilians lack mirror Siege Onager.
Paladins are gold-intensive; losing them to conversion is painful. First Impression doesn't block conversion.
Ethiopian/Mayan Arbalest + Siege Onager combo out-clears Sicilian Paladin mass before Halberdier can close.
BBC kills Paladin clumps at range; Sicilians have BBC but not BBT for mirror siege.
🗺️ Performance por mapa
Strong open-map pick. Donjon rush at 15-17min is unique and punishing vs unprepa…
Faster castle build + free farm speed + Paladin boom work on Arena, but no Arbal…
Farm speed helps initial eco setup. No signature bonus forces a nomad-specific p…
Solid all-rounder with slight advantage — Paladin + First Impression handle most…
Sicilians over-perform on Glade — likely closed-map + booming + Paladin identity…
Paladin + Hauberk is a strong late-game cleanup comp. BF castles speed-up by 33%…
Castle bonus + Donjon + boom potential — good closed-map performer.
Similar to Arena — castle speed helps, archer weakness hurts vs archer civs.
Weak navy middle-tier. Land-side play solid but water decides many games.
Very poor navy. Transport bonus is irrelevant vs opponents with strong naval civ…
Transport bonus helps migration phase, but Sicilian navy middling. Mixed value.
Water split — Sicilians land side fine, cede water.
Open map like Arabia — Donjon rush + cav transitions work; Paladin late.
Hybrid — land is Sicilian-strong, water neutral.
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