[ AOE2 CIVILIZATION ]
Burmese
Infantry + Arambai bruisers. Weak early, oppressive Castle-Imperial with free wood eco.
[ IDENTIDAD ]
Burmese are a "late-game bruiser" civ with a fragile early game. Their economy bonus — free Lumber Camp upgrades (Double-Bit Axe, Bow Saw, Two-Man Saw) — saves 300 wood + 200 food + 275 gold over the game but gives zero feudal combat boost. Their team bonus (relics visible on map from game start) is situational. In Castle Age they unlock Arambai, a cavalry archer with extremely high attack (17 pierce) but infamously poor accuracy (~50% base, ~65% with Thumb Ring) — a mass-micro unit that nukes villager lines and non-skirm armies. Their Battle Elephant line gets +1/+2 armor per age (Howdah adds more), making them the tankiest elephants in the game. Infantry get +1 attack per age stacking to +3 in Imperial — the highest passive infantry attack in the game. Monks get +3 attack per theology upgrade (stacks to +6 with all four), giving Burmese a Fanaticism-backed conversion and support identity. The weakness: no Plate Barding Armor, no Halberdier, no Hand Cannoneer, no Ring Archer Armor, no Eagles — a brittle feudal plus a Castle Age that relies on Arambai accuracy RNG until mass is reached.
Datos clave
⚡ Civ bonuses
Relics are visible on the map from the start of the game (revealed for all allies).
Lumber Camp upgrades (Double-Bit Axe, Bow Saw, Two-Man Saw) are free.
Saves ~775 resources (300 wood, 200 food, 275 gold) over a full game plus ~90s of research time. Wood eco scales without the usual Lumber Camp tax.
Battle Elephants get +1/+2/+3 armor (melee/pierce/? — stacking per age starting Castle).
Makes Burmese Battle Elephants the tankiest in the game. Paired with Howdah UT, armor reaches +3 melee / +3 pierce on Elite BE.
Infantry (Militia, Spearman, Eagle lines) get +1 attack per age starting Feudal (stacks to +3 in Imperial).
Feudal Militia hit +1, Castle Long Swordsman +2, Imperial Champion +3 attack over base. Champions hit 16 base attack (vs 13 stock) — highest in the game.
Monks get +3 attack for each theology-related upgrade researched (Atonement, Redemption, Sanctity, Fervor).
With all four upgrades, Burmese Monks have ~6-8 attack (melee), letting them garrison as actual combat units. [VERIFY exact stacking]
- · Halberdier — Pikeman is the terminal anti-cav unit. Against Paladin civs or camel civs, this hurts badly. Elephants partly compensate (bulk absorbs knight charges).
- · Hand Cannoneer + Chemistry — [VERIFY — Burmese HAVE Chemistry but NO Hand Cannoneer. Confirm. Limits siege tech: no BBC means Imperial siege is Onager + Capped Ram only.]
- · Ring Archer Armor — Arbalest line is 1 armor short of full kit. Arambai (cav archer) don't care (they have their own armor class), but generic crossbow line is soft.
- · Plate Barding Armor — Cavalry/Battle Elephants cap at 1 level lower pierce armor. Battle Elephants partly compensate via +1/+2 armor civ bonus. Cavalier (if present) is weaker.
- · Parthian Tactics — Arambai specifically don't benefit — but generic Cav Archer line (if present) has softer armor. Arambai has its own armor class.
- · Paladin — Cavalier is terminal (if present). Battle Elephant is the heavy-cav substitute.
- · Arbalest — [VERIFY — believed to have Arbalest. Confirm.]
- · Eagle Scout / Eagle Warrior line — Not an Amerindian civ — no eagles. Expected.
- · Heavy Cavalry Archer — Stops at Cavalry Archer. Arambai replaces the role, but generic CA is weak.
Arambai
high-damage, low-accuracy cavalry archer
- · Villager raid — 17 attack one-shots vils at Elite with Forging
- · Castle drop + Arambai production is the signature Burmese all-in
- · Burst-fire on static targets (siege, castles, TCs) where accuracy matters less
Caballería de Manipur
Cavalry (Knight line, Scout line) and Arambai gain +3 attack vs buildings.
When: Castle Age, after Arambai production is online and castle drops or raid windows are planned.
Howdah
Battle Elephants gain +1/+2 armor (melee/pierce).
When: Imperial, before massing Elite Battle Elephants for pushes.
🎯 Recommended build order
M@A → Arambai Castle Drop
Bracket 1300-1600Choose between standard drop + TC boom, or forward castle drop + Arambai all-in based on scouting.
Alternativa
Archers into Arambai — Opponent scouted as cav-heavy (Mongols, Franks) where M@A is unsafe
❌ Common mistakes playing Burmese
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▸
Trying to Feudal-aggress without military bonus
Burmese have no feudal military advantage. M@A is fine but scout rush or archer rush in feudal is weaker than most civs.
fix:Either M@A pressure (+1 attack helps) OR Fast Castle. Don't try scout rush.
▸Not spending the free-wood saving
Free Lumber Camp upgrades save ~300 wood over the game. Most low-ELO players don't notice the surplus. That wood should fund second TC or 2 ranges.
fix:When you hit Castle Age, immediately start a second TC. The saved wood is already there.
Want to know which ones YOU made in your last match?
📲 Send your replay, I'll tell you💬 This is how wolo.gg coaches you
Tu Burmese en Graveyards / Arena / Black Forest · M@A or Archer open into Arambai castle drop + Battle Elephant transition. Manage Arambai a...
✅ Buen scout en min 3 — vista temprana del rival
⚠️ Producing Arambai without Thumb Ring
→ Thumb Ring is the first Archery Range click on reaching Castle Age. Non-negotiable.
❌ Pure Arambai mass without Skirm/Pike screen
Next match: M@A or Archer open into Arambai castle drop + Battle Elephant transition. Manage Arambai accuracy via Thumb Ring + target priority micro.
This lands on your WhatsApp after every match
📲 Mandar mi rec ahora⚡ Pregame brief — antes que termine el countdown
As soon as we detect you started a ranked match, a strategic brief lands on you in ~10 segundos. We tell you who your rival is, what they usually do on that map,and what to adapt in your Burmese build order.
Free. Doesn't cost credits. You get it as long as you have the app running.
Activar pregame briefs →Your rival picked Aztecs.
Prioritize walls and Arambai timing. Pike for knight screen.
⚔️ Which civ will you face?
Burmese vs Aztecs
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📲 Pedile un plan a wolo.gg vs Aztecs🛡️ Cuidado con estas unidades
Arambai is pierce-damage cav archer; Skirm bonus vs archers applies. Elite Skirm melts Arambai.
AoE clear on Arambai clumps; BE bunches also die.
Bonus vs cavalry = BE melts. No Halberdier to reply.
Anti-cav ranged + HP — shreds BE and Arambai alike.
BE counter-unit. Burmese have no Halb to mirror.
+Cav bonus + Pavise — shreds BE + Arambai.
🗺️ Performance por mapa
Weak on Arabia due to brittle feudal. Free wood helps but the lack of early-game…
Walls neutralize the feudal weakness. Fast Castle → Arambai drop or boom → Imper…
Free lumber camp upgrades scale nomad eco, but Burmese infantry lack the feudal …
Free wood + Battle Elephant armor + relic visibility = strong BF identity. Push …
Similar to Arena — walled Start lets Burmese Fast Castle into Arambai or BE. Mon…
Mixed map — water presence hurts Burmese (no naval bonuses), but land portion fa…
Pure water — Burmese navy is mediocre. Avoid.
Mixed naval + land. Burmese can defend island, but no naval bonuses means they y…
Variance unpredictable. Burmese lose more than win on standard rolls.
Best map statistically. Relic map with elephant bonus + armor stacking + visibil…
Favorable rocky/sand map with mixed eco pressure.
Worst recorded winrate — open horse-lord map where Burmese lack cav archers (gen…
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